Gambit's App from Utopique
Feb. 7th, 2017 06:34 pmOOC
Player Name: Alexis
Age: 18
Preferred Contact: Shadowhope at Plurk: https://www.plurk.com/Shadowhope
Existing Characters: None
IC
Character Name: Gambit (has not earned the right to have a last name yet)
Canon: Original
About:
Gambit is the offspring of the witch Nephene and the demon Fioran. She is from the 16th century, specifically the year 1645, when witch hunts were at their highest in England. She lived in the village of Ashwick, a settlement in what would become the Cheshire county.
Gambit is a ten-year-old half-demon witch in training with healed burn scars
Gambit is a very curious little girl with boundless amounts of enthusiasm for learning new things and about the world. She’s shy and insecure on the outside, but once you get her talking she is a bubbly and easily impressed girl. She has a deep seated desire for friendship and family, but is afraid of being rejected by others. Despite this, if she is shown the slightest form of kindness then Gambit is fully willing to take a bullet for you. She’s that attention starved. She gets attached easily despite her fears and anyone she perceives as an outcast or similar to her is likely to get the effects doubled.
Gambit is rather gullible due to her lack of world experience and be easily convinced of something if told with sufficient confidence. This may fade with time and experience, but it will take a while. Gambit is still far too trusting and wanting to look for the best in others. Any discrimination or poor treatment of her will be rationalized as deserved in one way or another.
Gambit leeches off of her own and others negative emotions to form a connection with the large mana pool afforded to her by her demonic side. A large part of why she was raised and treated the way she was stems from this, as the more miserable she was, the stronger her connection with her demonic side would be, among other benefits. Of course, this is largely responsible for Gambit’s cripplingly low self-esteem, mental issues, and doormat tendencies.
Gambit has a years worth of memories sealed away, the incident that took place during this year is responsible for the burns over almost 90% of her body and her missing right eye. The events that occured along with relevent information about the limitations of her immortality and a little about how demons work in her world is rambled on here.
This iteration of Gambit has gotten a familiar contract with a future version of herself that travels and documents timelines, trying to find one where Gambit has a happy ending… to no results as of yet. Noticing the discrepancy of Gambit disappearing from this timeline, she has made a familiar contract with Gambit, but only so that a copy of her consciousness basically hitchhikes on Gambit’s soul to see what happens.
If Gambit returns to her world, she will have the copy removed for its memories, contract broken, and memories erased of the contract happening. This version of her calls herself Deus Ex Machina to differentiate herself, has set up her own room in Gambit’s soul. She only talks to Gambit if Gambit asks for her, and even then prefers to sit back and observe. Deus will likely only ever be encountered if something goes very wrong and Gambit’s soul has to be directly messed with or another character specifically asks to communicate with her. Personality wise Deus is far more cynical and bitter then Gambit, but still retains a noticeable amount of her personality.
Gambit’s abilities and weaknesses include:
Ability to see the flow and use of Mana and is great at Mimicking other supernatural or magical abilities. This aids in learning other types of magic, but is partially responsible for Gambit’s poor eyesight, as she rarely has it off.
Negative emotions of herself and those around her provide extra power. Positive ones and emotions in general do so as well, but not to the extent of the more powerful emotions. The more powerful the emotion is felt, the more power Gambit leeches. It doesn’t increase her Mana reserves so much as helps refill them. Too much negative emotions in large quantities from large amounts of people at once tend to overload Gambit, and cause her magic to go haywire in order to burn off excess MP.
Is talented at Making functional potions of various effects. Potions basically work by putting ingredients into a bottle of liquid of some sort, and infusing magic into it. Any ingredients need to be assigned a trait that will then become what Gambit’s magic permanently associates it as. Like a fish could be designated as gills or water, but once one of those were chosen, ALL fish of that type would be automatically designated as it. It’s a bit like coding in that the more complex the thing the potion is supposed to do the more ingredients need to be put in to specify it. She learned from her mother who used her as an worker to help produce more potions to sell. Gambit knows basic math from this.
She can’t read or write. Her diary instead has seals in it that function as recorders, that just has to have a bit of mana pushed into it to activate it. It’s basically an audio diary full of drawings.
Has the typical innate demon illusion magic, but is abysmal at using it. The slightest scare instantly shatters her illusions.
She gets sunburns like they’re going out of style.
She is able to see events in the past via using items related to the incident as a link to find the event easier and not get overloaded with a whole lifetime of events. Otherwise she has to sift through entire timelines to find the right one and then through said timelines events to find what she is looking for. She’s only ever done that once and was blind for a week afterward. She does sometimes look at some of the weirder ones out of curiosity. Eyesight worsens from overuse and blood vessels can burst and there is a extremely high chance of headaches.
She does have the potential to eventually see the future as well, but it is much more difficult due to along with the timelines she sees all the percent’s of likely occurrences, and tends to have what is essentially a seizure from information overload. She only tried it once and got scared off after that happened to her.
Insanely large mana resources, but trouble accessing and using it properly.
Immortal but not invulnerable. Very weak and squishy. Heals at only just noticeably faster than normal for humans.
Able to accidentally summon large bursts of fire around her under intense stress or fear.
She has extreme pyrophobia from the witch burning that even sealing away all those related memories couldn’t get rid of. The slightest bit of flame- even those produced by herself- causes her to bolt from the room and get away from the fire at all costs.
Has a natural talent for necromancy, but doesn’t have any conscious experience with anything bigger than a mouse. It was unintentional at first, where she just wanted a friend so badly that anything that died near her would instantly zombify. After realizing she was doing it Gambit started collecting the corpses of mice that died in her house and started practicing necromancy on her own. Gambit’s zombies are as sentient as they were in life, at least at first, as their intelligence diminishes the more their brains rot. Gambit can force her will on them, and they will passively be inclined to do so in the first place, but she doesn’t like doing it and more or less lets them do their own thing… which isn’t much due to lack of intelligence. Her undead aren’t contagious.
Can make a contract to be a familiar to someone. Very inexperienced though, and would require training on both sides to do efficiently. Familiar contracts are formed through exchanging parts of their souls. The larger amounts exchanged, the more powerful and intimate the resulting connection. A large enough piece often results in a mental copy of the other person existing in the receivers’ consciousness. Gambit has a mental copy of Deus and her Father Fioran from this in her soul.
Once she has reached Eleven years of age, she’ll undergo what is basically demon puberty. Her horns will grow out along with a tail and wings. Despite getting wings already from the bat features, Gambit will still gain a pair. Her demon form will completely change as well. All these things’ appearances are heavily influenced by her CR and the things they are associated with along with her mental state.
Inventory: The clothes on her back and her diary.
Feature Type: Vampire Bat features, which include bat wings, even bigger fangs then she already has, and huge bat ears.
What are your plans with this character? Gambit will likely attempt to start up a potion selling stall. Her crappy magic control can allow for accidental curses and can be used to kick start or cause events if needed by the mods. I give full permission to have Gambit accidentally cause trouble of the magical variety. She has no street-smarts to think of, so she’s likely to trust the wrong people. If anyone is needed to do something stupid or screw something up, Gambit is yours to use. She wants to stay out of trouble and make friends, and is likely to try and live as normal a life she can, sans her potion making.
Sample:Here!
Player Name: Alexis
Age: 18
Preferred Contact: Shadowhope at Plurk: https://www.plurk.com/Shadowhope
Existing Characters: None
IC
Character Name: Gambit (has not earned the right to have a last name yet)
Canon: Original
About:
Gambit is the offspring of the witch Nephene and the demon Fioran. She is from the 16th century, specifically the year 1645, when witch hunts were at their highest in England. She lived in the village of Ashwick, a settlement in what would become the Cheshire county.
Gambit is a ten-year-old half-demon witch in training with healed burn scars
Gambit is a very curious little girl with boundless amounts of enthusiasm for learning new things and about the world. She’s shy and insecure on the outside, but once you get her talking she is a bubbly and easily impressed girl. She has a deep seated desire for friendship and family, but is afraid of being rejected by others. Despite this, if she is shown the slightest form of kindness then Gambit is fully willing to take a bullet for you. She’s that attention starved. She gets attached easily despite her fears and anyone she perceives as an outcast or similar to her is likely to get the effects doubled.
Gambit is rather gullible due to her lack of world experience and be easily convinced of something if told with sufficient confidence. This may fade with time and experience, but it will take a while. Gambit is still far too trusting and wanting to look for the best in others. Any discrimination or poor treatment of her will be rationalized as deserved in one way or another.
Gambit leeches off of her own and others negative emotions to form a connection with the large mana pool afforded to her by her demonic side. A large part of why she was raised and treated the way she was stems from this, as the more miserable she was, the stronger her connection with her demonic side would be, among other benefits. Of course, this is largely responsible for Gambit’s cripplingly low self-esteem, mental issues, and doormat tendencies.
Gambit has a years worth of memories sealed away, the incident that took place during this year is responsible for the burns over almost 90% of her body and her missing right eye. The events that occured along with relevent information about the limitations of her immortality and a little about how demons work in her world is rambled on here.
This iteration of Gambit has gotten a familiar contract with a future version of herself that travels and documents timelines, trying to find one where Gambit has a happy ending… to no results as of yet. Noticing the discrepancy of Gambit disappearing from this timeline, she has made a familiar contract with Gambit, but only so that a copy of her consciousness basically hitchhikes on Gambit’s soul to see what happens.
If Gambit returns to her world, she will have the copy removed for its memories, contract broken, and memories erased of the contract happening. This version of her calls herself Deus Ex Machina to differentiate herself, has set up her own room in Gambit’s soul. She only talks to Gambit if Gambit asks for her, and even then prefers to sit back and observe. Deus will likely only ever be encountered if something goes very wrong and Gambit’s soul has to be directly messed with or another character specifically asks to communicate with her. Personality wise Deus is far more cynical and bitter then Gambit, but still retains a noticeable amount of her personality.
Gambit’s abilities and weaknesses include:
Ability to see the flow and use of Mana and is great at Mimicking other supernatural or magical abilities. This aids in learning other types of magic, but is partially responsible for Gambit’s poor eyesight, as she rarely has it off.
Negative emotions of herself and those around her provide extra power. Positive ones and emotions in general do so as well, but not to the extent of the more powerful emotions. The more powerful the emotion is felt, the more power Gambit leeches. It doesn’t increase her Mana reserves so much as helps refill them. Too much negative emotions in large quantities from large amounts of people at once tend to overload Gambit, and cause her magic to go haywire in order to burn off excess MP.
Is talented at Making functional potions of various effects. Potions basically work by putting ingredients into a bottle of liquid of some sort, and infusing magic into it. Any ingredients need to be assigned a trait that will then become what Gambit’s magic permanently associates it as. Like a fish could be designated as gills or water, but once one of those were chosen, ALL fish of that type would be automatically designated as it. It’s a bit like coding in that the more complex the thing the potion is supposed to do the more ingredients need to be put in to specify it. She learned from her mother who used her as an worker to help produce more potions to sell. Gambit knows basic math from this.
She can’t read or write. Her diary instead has seals in it that function as recorders, that just has to have a bit of mana pushed into it to activate it. It’s basically an audio diary full of drawings.
Has the typical innate demon illusion magic, but is abysmal at using it. The slightest scare instantly shatters her illusions.
She gets sunburns like they’re going out of style.
She is able to see events in the past via using items related to the incident as a link to find the event easier and not get overloaded with a whole lifetime of events. Otherwise she has to sift through entire timelines to find the right one and then through said timelines events to find what she is looking for. She’s only ever done that once and was blind for a week afterward. She does sometimes look at some of the weirder ones out of curiosity. Eyesight worsens from overuse and blood vessels can burst and there is a extremely high chance of headaches.
She does have the potential to eventually see the future as well, but it is much more difficult due to along with the timelines she sees all the percent’s of likely occurrences, and tends to have what is essentially a seizure from information overload. She only tried it once and got scared off after that happened to her.
Insanely large mana resources, but trouble accessing and using it properly.
Immortal but not invulnerable. Very weak and squishy. Heals at only just noticeably faster than normal for humans.
Able to accidentally summon large bursts of fire around her under intense stress or fear.
She has extreme pyrophobia from the witch burning that even sealing away all those related memories couldn’t get rid of. The slightest bit of flame- even those produced by herself- causes her to bolt from the room and get away from the fire at all costs.
Has a natural talent for necromancy, but doesn’t have any conscious experience with anything bigger than a mouse. It was unintentional at first, where she just wanted a friend so badly that anything that died near her would instantly zombify. After realizing she was doing it Gambit started collecting the corpses of mice that died in her house and started practicing necromancy on her own. Gambit’s zombies are as sentient as they were in life, at least at first, as their intelligence diminishes the more their brains rot. Gambit can force her will on them, and they will passively be inclined to do so in the first place, but she doesn’t like doing it and more or less lets them do their own thing… which isn’t much due to lack of intelligence. Her undead aren’t contagious.
Can make a contract to be a familiar to someone. Very inexperienced though, and would require training on both sides to do efficiently. Familiar contracts are formed through exchanging parts of their souls. The larger amounts exchanged, the more powerful and intimate the resulting connection. A large enough piece often results in a mental copy of the other person existing in the receivers’ consciousness. Gambit has a mental copy of Deus and her Father Fioran from this in her soul.
Once she has reached Eleven years of age, she’ll undergo what is basically demon puberty. Her horns will grow out along with a tail and wings. Despite getting wings already from the bat features, Gambit will still gain a pair. Her demon form will completely change as well. All these things’ appearances are heavily influenced by her CR and the things they are associated with along with her mental state.
Inventory: The clothes on her back and her diary.
Feature Type: Vampire Bat features, which include bat wings, even bigger fangs then she already has, and huge bat ears.
What are your plans with this character? Gambit will likely attempt to start up a potion selling stall. Her crappy magic control can allow for accidental curses and can be used to kick start or cause events if needed by the mods. I give full permission to have Gambit accidentally cause trouble of the magical variety. She has no street-smarts to think of, so she’s likely to trust the wrong people. If anyone is needed to do something stupid or screw something up, Gambit is yours to use. She wants to stay out of trouble and make friends, and is likely to try and live as normal a life she can, sans her potion making.
Sample:Here!